We skipped unlucky number 13 and leaped straight into 14, luckily for us. Most of the group is very tired after yesterday, as it was quite a long one for all of us. As such, we all know that we haven’t been at our best game, but have been doing our best. Our programmers haveContinue reading “Project 1, Day 14”
Category Archives: Okategoriserade
Project 1, Day 12
On the twelfth day of Christmas, my gamedevs gave to me,Twelve jokes that weren’t that funny. And onto the blogpost of day 12. Today the programmers have been continuing their work from yesterday, making plenty of progress. They haven’t stumbled upon any issues either, which is always nice to hear. Out artists have been hardContinue reading “Project 1, Day 12”
Project 1, Day 11
It’s the beginning of the third week as well as the first school day in December. The Christmas spirit is already at high and the fireplace has but an ember. ‘Tis the season for caring and gifting. And the gift we’ll be giving is a game made for spirit-lifting. Rhymes aside, it’s time for blogging.Continue reading “Project 1, Day 11”
Project 1, Day 10
Just like that, the second week and it’s sprint comes to a close. The Proof of Concept has been pushed to monday next week, giving us more time to get to a more presentable position. But let’s get on with what everyone did today! Today our programmers continued working on the the character select asContinue reading “Project 1, Day 10”
Project 1, Day 9
Why was 6 scared of 7? Because 7 ate 9! Hah, funny joke! Anyways, onto today’s blog post. We were down one designer today unfortunately, but we’ve wished them a speedy recovery and kept up the pace. Our programmers have begun tweaking with old stuff as well as doing tasks meant for next week, asContinue reading “Project 1, Day 9”
Project 1, Day 8
I don’t have a joke for eight unfortunately, so I’ll just jump head first into the blog-post. Today our programmers managed to finish the attack function, meaning that the biggest hurdle of the project has been overcome. Well, that’s apart from any bugs that will innevitably show up as development progresses. They have also madeContinue reading “Project 1, Day 8”
Project 1, Day 7
” …and He rested on the seventh day from all His work which He had made.” – God, Six days of Creation: Genesis 1:3–2:3 Rather than resting, we have made some progress on the game and it’s about the time for another blog post! Our programmers have been working hard today and seem to be getting prettyContinue reading “Project 1, Day 7”
Project 1, Day 6, 6 6
The number of the beast. Hell and fire was spawned to be released! After a needed break during the weekend, it’s back to developing and blogging! The day started with a brief meeting to establish what everyone will be doing as well as what we strive to have finished by the end of the week.Continue reading “Project 1, Day 6, 6 6”
Project 1, Revenge of the Fifth. . . Day
Time for another update! Staying in form, I’ll start with the Programmers. Today they managed to fix the controller input as well as adding hitboxes and collisioners for the environment. I’m starting to question what kind of magic they’re using, as there STILL hasn’t been any sacrifices. As for the artists, they have started earlyContinue reading “Project 1, Revenge of the Fifth. . . Day”
Project 1, The Fourth Day
Now that day four of the project has ended, it’s time for another blogpost! I’ll start with the programmers. They have been doing well thus far, even without a goat. They have been hard at work with fixing the controller input for the character movement and giving us a JSON file for changing camera positionsContinue reading “Project 1, The Fourth Day”