There wasn’t anything implemented today, and most things that were changed were minor issues with graphical stuff and tinkering with the friction of characters knockback. We did have our Post Mortem today though, which was very insightful to see how everyone felt about the project. Yet most of the things talked about were pretty muchContinue reading “Project 1, Day 24”
Category Archives: Okategoriserade
Project 1, Day 23
Today there wasn’t too much done from us designers due to having a dry run of our presentations on friday. The last half of the day was also mostly spent on a presentation on Ethics and Morals.But whilst we were busy most of the day, the others in the group had time to polish andContinue reading “Project 1, Day 23”
Project 1, Day 22
Today we have managed do basically have a polished game! The only issue we currently have are with animations and we’ll have to see what happens with that. The programmers are currently working on fixing the animations so that we can feature all of them in our game. They have also added all of theContinue reading “Project 1, Day 22”
Project 1, Day 21 Jump Street
Like that starts the final push towards a finished game and in just the first day we’ve already gotten really close! The programmers managed to fix the VFX with some help, allowing the game to have the dash and punch effects we wanted. They have also done plenty of bug-fixing so that the game runsContinue reading “Project 1, Day 21 Jump Street”
Project 1, Day 20
Today marks the end of week four and with it a finished version of our game. Our programmers have managed to implement the audio and the environmental hazards as well as managed to make plenty of bugfixes. Overall a solid week for them, despite the few hiccups left for next week. Our artists have managedContinue reading “Project 1, Day 20”
Project 1, Day 19
Second to last day of week four, and our first major issues decided to reveal themselves. The issues were that some of our characters were scaled wrong in TenGine, which thankfully was fixed quickly. There was also another issue with one character that an artist is working on. But aside from that, most of theContinue reading “Project 1, Day 19”
Project 1, Day 18
Today marks the day where our game has become an adult, or at least in terms of days. The programmers have been keeping themselves busy with the audio implementation as well as some bug fixes and overall polishing. The artists have made plenty of progress with the animations, having finished the second, almost finishing theContinue reading “Project 1, Day 18”
Project 1, Day 17
Only eight more days now, and we’ve learned that some days next week will be spent on other things, resulting in less time for the project. Though I feel like our game will still be finished by the end of next week. The programmers have continued to try to implement the audio files as wellContinue reading “Project 1, Day 17”
Project 1, Day 16
The sweet sixteen of our project, and the pressure is starting to build. There is only two weeks left of the project, but we are at a good place timewise and should remain so unless something seriously bad happens.But anyways, onto today’s summary. Today we started the day with a meeting where we determined whatContinue reading “Project 1, Day 16”
Project 1, Day 15
Thus ends the third week and sprint of our first project. This means that we’re nearing the end, and the pressure is starting to build up. This week, our programmers have managed to implement the base for our menu’s, the Dash mechanic, the environmental hazards, the win-state gameloop as well as adding the UI. AllContinue reading “Project 1, Day 15”