This day started off very slow, as us level designers had little to do due to the rooms having been decided now. However, things changed later on when we were given the prototype for the room randomizer and spawner from one of our programmers. With this we could try out how our rooms would lookContinue reading “Project Blade, Day 9”
Category Archives: Okategoriserade
Project Blade, Day 8
Today was the day we decided on which rooms to bring into production. There were plenty of discussing between all of us designers as to which rooms me and my fellow level designer should bring before our level- and environmental artists. We where supposed to cut them down from fourteen rooms to ten, but onlyContinue reading “Project Blade, Day 8”
Project Blade, Day 7
So ends yet another day of the project. There has been plenty of further discussions regarding art-direction with both how characters should be designed as well as the environment. Along with that, the artists had a big meeting where they made their own moodboards to see who had the most concrete vision of how theContinue reading “Project Blade, Day 7”
Project Blade, Day 6
So begins the second week of the project. Today has been very slow, as most Mondays tend to be. We started the day off by having me and my fellow level desinger show off the different rooms we have come up with. We listened to feedback, discussed solutions and overall just discussed design. Afterwards IContinue reading “Project Blade, Day 6”
Project Blade, Day 5
Today’s end marks the end of the first week of project Blade. The week has gone well, though it has been slow thanks to both the virus panic as well as the project still being in pre-production. As for my own contribution for this week, I’ve managed to finish six rooms that I am kindaContinue reading “Project Blade, Day 5”
Project Blade, Day 4
As the second day of working from home comes to a close, it’s time to update this design blog. Most of today has consisted of discussions regarding design of the levels as well as of the enemies we want in the game. The level design discussion in particular took quite some time, having bled overContinue reading “Project Blade, Day 4”
Project Blade, Day 3
The first day of working from home has begun and so far, so good. It has been weird talking to each other over the web rahter than person to person, but we have made due. The workflow has definitely been slowed down by the lack of accessability to our usual software, but it is beingContinue reading “Project Blade, Day 3”
Project Blade, Day 2
Today might be the last day spent at school for quite a while, due to the rapid spread of the virus. Due to that, most of the day has been a bit chaotic as we discuss internally how we will proceed. As things stand, everyone who is able to work from home will do so,Continue reading “Project Blade, Day 2”
New Project, Day 1
Today is the start of what will be our second game project named Project Blade, a first person Rouge-like slasher for the Playstation 4.It will feature a modular system to randomly place pre-made rooms in a grid pattern as well as upgrades that stack with themselves which augment the player in various ways.Our team consistsContinue reading “New Project, Day 1”
Project 1, Day 25(Final)
And like that our presentations are over and so is the project. It has been a fun one and I feel like we truly did well. The gane we made is fun after all, and I can’t wait to see what Project 2 has in store. But until then, this blog will remain stagnant unlessContinue reading “Project 1, Day 25(Final)”