Hello! I just wanted to make this post to inform my readers that I have moved my game dev blog over to http://www.emilwerfnordquist.com and will be doing my game project 3 blogging over there!
Category Archives: Okategoriserade
Project Blade, Day 41
The end of the second to last day on the project, and the last workday, has come to a close. Not much has been done today as most of the work had to be finished yesterday. This was due to the environmental artists doing the final lightbake, which would require a lot of time. MostContinue reading “Project Blade, Day 41”
Project Blade, Day 40
Like that, we only have one more day of working left before the project is done. A lot of the final assets are finally in game and the game is now looking better than ever. The final lighting is also being baked into the scenes, with a few hiccups, but is coming along nontheless. AsContinue reading “Project Blade, Day 40”
Project Blade, Day 39
Another day down as the end of the project is staring us down. But for today I was mostly bug hunting as there aren’t many other tasks left before we’re done. I did, however, also work on the minimap again as it seemed to revert back to the old version even after I updated itContinue reading “Project Blade, Day 39”
Project Blade, Day 38
Week nine has now begun, meaning that we are officially in the endgame now. Though rather than the usual playtesting, the entirety of my day was spent on tweaking the User Interface. The tasks that this included was making sure everything was symmetrical and looked neat. As part of the UI we have a minimap,Continue reading “Project Blade, Day 38”
Project Blade, Day 37
The eighth week has come to an end, meaning the final week is upon us after the weekend. Plenty of the finalized things are dropping in today, with us soon having all of the assets functional in-game. As for what I did today, mostly playtesting our game and testing out an additional feature. This featureContinue reading “Project Blade, Day 37”
Project Blade, Day 36
Today was once again mostly spent on playtesting and discussing the overall balance of the game. All of us designers did five additional testruns through the game to get some data. The data we gathered was also very clear about how our firestarter enemy is unfair and too powerful, being the cause of more thanContinue reading “Project Blade, Day 36”
Project Blade, Day 35
Another day, another set of struggles to handle. The day started off fairly calm with us designers talking with the sound designers before going back to playtesting. Most of the sounds we were given today got greenlit and the few that didn’t were getting close. The elevator sounds we got today was more akin toContinue reading “Project Blade, Day 35”
Project Blade, Day 34
Today felt mostly like more of the same yet again, except our afternoon was spent on discussing the various variables we tested as per the lead designers request. These values mostly consisted of how powerful we want the enemies to be. There were palnty of values that we just kept the same as last timeContinue reading “Project Blade, Day 34”
Project Blade, Day 33
Today we finally got some animations into the game, meaning we can finally start testing how attacks feel and such. So far it is only the basic grunt that has animations, but the rest is soon to come. Other than that, today has mostly consisted of further discussions regarding new sounds that the sound teamContinue reading “Project Blade, Day 33”