
Like that, we only have one more day of working left before the project is done.
A lot of the final assets are finally in game and the game is now looking better than ever. The final lighting is also being baked into the scenes, with a few hiccups, but is coming along nontheless.
As for what has happened with us designers, most of today has been spent on looking for some final bugs and tweaking the last few issues.
Some quality of life choices has also been made, like the invincibility when taking leathal damage and a small camera tilt upon being damaged.
Us level designers also fixed the spawnpoints of enemies, effectively killing the so called ‘roof gang’ for good.
Other than that, just a lot of things rolling in.