Another day down as the end of the project is staring us down.
But for today I was mostly bug hunting as there aren’t many other tasks left before we’re done. I did, however, also work on the minimap again as it seemed to revert back to the old version even after I updated it yesterday. I changed a few other things with it as it continued to change again afterwards. I suspected it had something to do with the custom pivots it had, which was correct. After letting each of the squares keep their pivots, the rooms remained permanent as they should.
During my bughunting I also found that enemies would disappear when you get too far away from them and would reappear upon getting closer again. This led to some laughs being had, including the reemergence of the thought that the game has some potential as a horror game.
Another bug that was found and quickly squashed came along with a function to help optimize the game for Playstation 4. This function would remove rooms and enemies that are too far away from the player as well as reappearing when the player got close. Though the bug that came along with it was that after killing all enemies, the function would pause and lock the player inside three or four rooms. This meant that the players would sometimes be locked out of getting to the next floor.
Thankfully, this was an easy fix for the programmers, so it is now working as intended and will hopefully reduce the strain on the Playstation 4.
With that ends yet another day.