Project Blade, Day 38

Week nine has now begun, meaning that we are officially in the endgame now.

Though rather than the usual playtesting, the entirety of my day was spent on tweaking the User Interface. The tasks that this included was making sure everything was symmetrical and looked neat.

As part of the UI we have a minimap, which originally had been hastily made and therefore not completely symmetrical. To ensure I placed all of the squares in the map symmetrically, I made sure to calculate exactly where everything would have to optimally be placed. I was also asked to make the map transparent as well as adding a different border. Yet in the end, we went with the simple background rather than a frame, as it was the least distracting of the options.

Other than that, I also shifted the upgrade menu slightly along with the info menu. It wasn’t much I shifted them as it was a very minor issue but still an issue. We also have buttons for which upgrade the player wants to chose, which were the same size as when we first implemented the upgrades. The upgrade choices has gone through some changes, so the buttons no longer fit them.

Now that the day has come to a close, I have managed to tweak the UI to a good point. Though the day ending also means one day less to finish the game. But I trust in my groupmates that we’ll finish it on time.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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