Project Blade, Day 37

The eighth week has come to an end, meaning the final week is upon us after the weekend.

Plenty of the finalized things are dropping in today, with us soon having all of the assets functional in-game.

As for what I did today, mostly playtesting our game and testing out an additional feature. This feature allows the player to survive one fatal hit, as the firestarter enemy is too oppresive when it comes to attacking the player at low health. This gives the player a very small window of invincibility for them to hack away at enemies to regain lost health.

Us designers also tried out the other groups game to get a feel for what they have accomplished in this amount of time.

Other than that, not much more has happened. The pressure is now higher than ever and next week is sure to be filled with issues involving new assets being implemented.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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