Today we finally got some animations into the game, meaning we can finally start testing how attacks feel and such. So far it is only the basic grunt that has animations, but the rest is soon to come.
Other than that, today has mostly consisted of further discussions regarding new sounds that the sound team has developed and sent us for feedback. This took place for the majority of the morning.
We got a few new sounds that sounded good and got admitted, whilst some still need some additional tuning. The only sound we didn’t admit was the elevator sounds of the doors opening and closing. This was due to them sounding too old compared to our more futuristic esthetic.
During the afternoon we did some further playtesting and was given a list of things to test by our lead designer. This list featured things like healthgain, enemy variables as well as the new augment etc.
Most of my testing revolved around the new augment to get a feel for it.
Unfortunately us Designers are starting to see the need for working overtime if we hope to finish this project in time. We Designers will also start to try to work overtime to help make the other more willing to follow along, especially since it’s the artist work that needs the most additional time to finish.