Project Blade, Day 32

Today was the last workday of the week due to tomorrow being a holiday.

Over the day we have mostly been discussing once again. Most of the discussions regarded the new sounds we’ve gotten yesterday as well as some we got today. The music we have now is pretty much perfected after all of the music designer’s reiterations. A lot of the sounds from the sound desigers have also begun to be finalized, but some are not quite there yet. The discussions regarding which sounds were good and which would need some reiterations lasted throughout the morning.

During the afternoon us designers finalized the descriptions for the upgrades. We went in with the mindset of making each of the descriptions understandable to anyone. Though we still had to ensure that they describe everything properly.

I also did some tweaking with enemy damage numbers to see if I can get a good balance between damage taken and health gained. Though we currently are having issues with the game freezing or sometimes even crashing due to the amount of objects being spawned. However, this is an issue that is being worked on.

We have also gotten a lot of the final things working and are only really needing the animations to be finished. But that will have to wait until next week.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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