Project Blade, Day 29

Today has been mostly consisting of discussions regarding music, variables in the game as well as art.

We had been given a lot of additional sounds to give feedback on as well as updates to the music the music designer has been working on. Some of the sounds were old sounds that had been reworked after previous feedback from us. We also recieved a few voicelines which had been recently recorded in a studio by our sound designers. Although only a few had been given to us for now, as they have many takes to go through and decide upon which to keep. The music is doing very well at this point, though the main themes are also

Other than that, we had a lot of meetings during the afternoon, regarding how we should proceed with the feedback given to us during the beta presentation amongst other things. Some of the discussions had regarded what we have learned during playtesting as well as agreeing upon values.

Our artists also had a lot of discussions regarding their workflow as well as structuring their meetings. Us designers also had a somewhat lengthy discussion with the level artists regarding population of the map in terms of furniture. The artists weren’t sure how much they could ubstruct the players movements. Though we concluded the discussion by letting the artists populate the levels as much as they want and us designers will give feedback if some furniture is too obstructive.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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