Project Blade, Day 28

Today marks the end of the beta period of the project, and left is the three weeks of polishing the game until we reach the gold presentation. With the gold presentation also comes the end of the project.

We have managed to get most things represented in the game so far, missing only the placeholder animations as well as most of the sound and music. There were also some issues with running the game on the playstation 4. This was due to the spawning of objects like enemies and projectiles were severly slowing down the game. The game even froze at times due to the severity of the issue.

Though we will begin testing a whole lot more on the playstation 4 itself to better optimize the game for the end of the project. This is due to us getting the feedback that we should regularly test it on the console, which was something that personally slipped my mind. Plenty of other feedback was also given to us and will go a long way in helping us shape the game we want at the end of this all. Most of the feedback regarded how some things weren’t implemented even as placeholders, which is something we will get to at the start of next week.
We were also asked to fix the lighting as the current build is very dark, which is something that the environment artists have gotten right into.

As for what I did today, most of the day has been spent playtesting. Specifically I have been bughunting to try and find effects of various causes that need fixing. Me and some other designers found out that some rooms don’t spawn enemies like they should.

Not much else happened due to the beta presentation, but we look forward to continuing our work next week.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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