Today was heavily spent on playtesting the game to find bugs as well as testing out some values on the player as well as upgrades.
Some of the bugs we found were thankfully easy to fix as they related to how the rooms were randomized. One of said bugs was that the doors were blocked in places they weren’t supposed to.
As for the values I tweaked, most of them related to the players survivability against the hordes of enemies. I also followed a list of parameters us designers have made to see what we have tested and finalized versus what still needs testing. One of the main things I tested out was the player’s ability to steal health from enemies based on how much damage they deal. Most of my tweaking on that ability was how high of a percentage the player should gain.
Though I also tried out the upgrades that were finally made available in the current version of the build, mainly to check if they work as intended before I headed on to balancing them. One of the issues I did find was that an upgrade that gives you the chance of using an ability for free once didn’t actually make it free, which was another easy fix for the programmers.
Other than that, it has been hard to keep up with all the changes happening to the game at this stage. Most of the changes are happening thanks to the beta presentation being tomorrow afternoon. A lot of pep goes to the programmers who have been working diligently throughout the day to add everything to the game as well as fixing errors that have occured.