Project Blade, Day 26

Today has been a slow day, mostly due to the issues with the current build. The issues arrived from a bad merged between the build of our player-team and the main build.

Thankfully the issues have been resolved during the morning and we got to add the last things us designers needed to fix for the build during the afternoon. Now we have ourselves a build with a lot of the programmer’s and our work in it. We also have some nearly finished rooms from the level artists added to it as well. The character art and animations are not yet fully done, but they are coming along smoothly.

In the afternoon, us designers have been playtesting the upgrades, but didn’t get too far as we only managed to add everything to the game fairly late.

But tomorrow, we will have the ability to test the upgrades to our hearts content.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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