Project Blade, Day 23

Another week has now passed and plenty of things have been done, despite some issues arising.
The sound and music designers have begun full production of the assets we have requested. Judging by the small tests we have recieved, we can clearly tell that they’re heading in the right direction.

Our artists have been progressing steadily with their assets, only having a few hiccups. These hiccups have been resolved thankfully by dividing the workload differently.

The artists have progressed a lot and have managed to fix a lot of the bugs us designers have found.

Meanwhile us Designers have been discussing quite a lot regarding sounds and music, trying to find the right direction to point the sound and music designers in. We have also had meetings regarding how to divide the workload of our artists.
Aside from that, we have done a whole lot of playtesting.

Today us designers made plenty of changes to the variables to get our own versions that fit our visions. Though this will be discussed on Monday as we ran out of time designing. I mostly focused on the players dashing as well as how powerful the enemies should be in comparison to the player.

But now I will take a necessary break over the weekend.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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