So ends yet another day and we are progressing slowly but surely.
Us designers discussed a lot things regarding how to proceed today. In the morning we talked about how things were looking from the standpoint of our current build. Mostly we discussed what parameters were wrong and bugs we found whilst playtesting. Before lunch we had a discussion with our design teacher regarding AI, specifically how to improve ours without adding too much workload. This discussion delved into us finding other ways to vhange combat for the better, to which we have had a few ideas to playtest. We were also given directions to some reference material, specifically Hexen II to help guide us in a good direction.
After lunch we discussed a lot regarding sound and animation. We had a long discussion with the sound designers and had been given some new material to listen to. We really enjoy the main track that the music designer is making and only have some minor things we might want tweaked. One of the sound designers also sent a test for the dash sound yesterday and improved upon it today after we gave feedback on it. It sounded more like a bow being released rather than a dash, but the new one sounded more in the right direction. We also brought in one of the sound designers to have them listen to a reference for the dash sound that a fellow designer found.
As for the animations, we discussed which of the artists we could change over to the animation department to help speed up the process a bit. We found one artist who was nearly done with their current work, so we directed them towards the lead animator who would help and be helped by the artist.
As such, we now have a lot of things finally going as planned, but unfortunately the programmers are having issues with getting things to work with the Playstation 4.
But that is an issue for tomorrow and this is the end of this entry.