
Today has been quite the mess for us designers, due to difficulties with our repository. The issue we had was that we couldn’t push nor pull anything to and from the repository during the morning. This meant that we couldn’t get our fixed versions of the game to playtest with.
Thankfully the repository started working during the afternoon, allowing us to finally do some proper playtesting. Yet there are still some issues in need of resolving, like collisions, before we can have a proper view of how the combat should look.
Most of our time has been spent on looking for further things to do as we wait for the programmers to fix the things in need of fixing.
It has unfortunately been less of a productive week than we wanted, which was in part due to Easter. But nevertheless, we expect to come back at full force next week!