Project Blade, Day 18

Today we got the news that we will henceforth have to work from home, due to the situation with the virus developing for the worse. Luckily most of our group has already situated themselves at home and are managing to work without any major hurdles. Though there are still a few who will have to situate themselves with working from home and getting the necessary equipment up and running.

Aside from that note, we managed to get a working version of the game to playtest and see what was working and what wasn’t. There were a few major things that weren’t working as intended, enemy projectiles going through walls for example. But we have talked with the programmers as well as the environment artists regarding how to make it work as intended, so from now on we have things in order. Most of today was spent on setting things up in the project so that we can have a good base to test from. The things we set up mostly related to stats of both the player and the enemies, so nothing is radically overpowered in comparison to each other.

Me and my fellow level designer also placed some spawn points to test things out. Though the system behind the spawn points isn’t fully finished, so we couldn’t get a clear view of it working just yet. The current issues in this case are the facts that all of the spawn points are activating, which they shouldn’t. Also all the enemies are alerted by the player rather than just the room they’re in, which ends up with the player getting easily flooded.

All in all, it was a slow day, but at least we had a lot to do finally.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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