Today has been a very slow day due to us designers having to search for tasks just to have something to do.
This was mostly due to our programmers having continued issues with getting a proper build of our game up and running. But some good news is that they will have it up and running tomorrow. With it comes the task of adding spawn points to each of the rooms before we get to start properly testing out the combat.
Besides that, most of today has been spent on testing out what movement speed feels good in the game as well as discussing naming conventions for the augments. We have also been discussing feedback a lot to come to a good solution to what we want in our game.
Meanwhile our artists have been hard at work continuing their progress on both the enemy models and textures, environments, visual effects as well as animation.
That about wraps up todays work, not that much happened from us designers part, but we will finally get to do some playtesting tomorrow.