Project Blade, Day 11

The third week starts and with it comes rejuvinated people ready for another week of work!

Unfortunately due to difficulties, the prototype we were supposed to have didn’t build properly. As such, we didn’t have much to do today whilst the programmers were trying to fix the issues presented. Despite this unforseen obstacle, we managed to work on other things instead.

Us designers have been working a lot on sound design to prepare for when we collaborate from people who go to a music school. We sat down and discussed for a long time about what type of music and sounds we wanted, elements to the music and things of that nature. We ended up with wanting synthwave music for the levels that would introduce additional musical elements to make the music more complicated and energizing the further the player got in the game. We also want elevator music for when the player is selecting their next augment as well as loading the next floor. These two tracks we wanted to work together

We also discussed enemy designs with the character artists to help make decisions on what designs to proceed into production with. There where a few issues regarding people disagreeing and critiquing others works without being very constructive about it. But things were resolved and we have managed to make plenty of final decisions regarding the designs.

It has been a relatively slow day, but I expect tomorrow to be more eventful due to our meeting with the sound group regarding our game and vision for it.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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