Project Blade, Day 10

We are now on the double digited amount of days spent on this project and it has already been quite a ride.

Today I have mostly been researching feedback for our game, trying to figure out what kind of feedback we want and so on. Other than that, I have also been fixing with my rooms to get them onto our repository properly. We also had to change them a bit as their pivot wasn’t centered and it became a whole thing. But we managed to fix it, so now they are in the prototype for the game and working as intended. Our programmer also managed to fix the rotation of rooms now and has built a prototype of our game.

Only the randomizer so far and not the built version

Us designers have also been discussing the UI for health and Energy, but have decided not to settle on one of the two options yet without being able to test them in-game.

The UI a fellow designer made.

Both of the UI’s have their strengths and weaknesses, but in the end we couldn’t decide which design works the best.

This week has been less chaotic than last week, but that has also made this week feel a lot more sluggish in comparison. It is now that we are at the end of pre-production and about to begin production that it feel like we have very little to do as designers. But since we have a prototype ready for next week, I presume we will get a whole lot more things to do then.

All in all, today and this week as a whole has felt a lot less productive than last week, or at least from my own contribution. But for now, I will take a break over the weekend to think things over and relax to come back to make next week more productive!

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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