So begins the second week of the project.
Today has been very slow, as most Mondays tend to be. We started the day off by having me and my fellow level desinger show off the different rooms we have come up with. We listened to feedback, discussed solutions and overall just discussed design.
Afterwards I began to redesign the rooms that I had gotten feedback on what didn’t work and sought to fix it.


The change in the upper-left room was due to it feeling too open and the center being a bit boring. To changes I made where therefor to make the center bigger and hollow, with only two entrances rather than the four leading into the room. This to give the player more places to go with somewhat tight corridors without making them too tight. The change in the lower-middle room was just replacing the big table with many smaller ones, as the big one limited too much of the movement in that room. It was a very minor change, but a change nontheless. The lower-right room was given a major makeover, to make it’s design look more natural and realistic by architectual design. It looks a lot better now, without sacrificing the design of limiting the view to the other entrances from the one entered.
Aside from that, most of today has been spent in meetings where various design things were being discussed. This due to our leads having a meeting with our teachers to show off what we have gotten so far. There has been some issues regarding our artists having gone in many other directions, but have resolved that issue and are now back into form.
That is about it for today. Very uneventful as Mondays tend to be, but I suspect the rest of the week to be more eventful.