Project Blade, Day 5

Today’s end marks the end of the first week of project Blade. The week has gone well, though it has been slow thanks to both the virus panic as well as the project still being in pre-production.

As for my own contribution for this week, I’ve managed to finish six rooms that I am kinda proud of, using the various methods of design I have researched these past days. Apart from that, I have also watched a bit of Holoistic Level Design to get a bit more knowledge about the topic. There has also been a lot of discussions regarding enemy designs, which ended with us changing our ranged drone enemy to ranged variants of the melee grunts we previously had. Though the compromise has been that the ranged variants has to be distinctly different from their melee counterparts.

The six rooms I have made so far.

Aside from that, the group as a whole has made plenty of headway towards being able to enter production, with many character concepts and environments as well as a more fleshed out GDD. The levels that me and my fellow Level Designer has managed to make also have gotten somewhere and we’ll probably get to deciding which should be in the game soon.

But with that starts the weekend and next week we continue the pre-production until we’re finally ready for full production!

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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