Project Blade, Day 2

Today might be the last day spent at school for quite a while, due to the rapid spread of the virus. Due to that, most of the day has been a bit chaotic as we discuss internally how we will proceed.

As things stand, everyone who is able to work from home will do so, even if they have a hard time concentrating. That is a hurdle that we’ll have to overcome as there is no guarantee that the school won’t close down entirely for the duration.

But with the time we’ve had where we didn’t worry about the current events, we have managed to futher advance our plan for how we want to go about with the project. for example, we have properly divided everyone into proper feature teams, where I am in the level team. As a part of that team, us level designers have been doing plenty of research as well at testing to see how large we want each of the rooms to be. I, in particular, have been researching a lot of modern japanese architecture to get a good idea of how and where to place objects in each room to make each room seem more realistic.

The level and environment artists have been hard at work testing and creating their art-guide to have it finished before they begin working on the assets for the game.
The programmer from our team meanwhile has been working hard on making a functioning level generator for us to place our rooms in and have randomly placed on the map.

The other feature teams, meanwhile, have been working on designing the enemies as well as augments to upgrade the players abilities and give them new ones. They have also been working a lot with the character artists to come up with good character designs for the enemies along with various ideas for User Interface elements.

But with that ends another day and a new time of struggle will begin.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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