Project 1, Day 14

We skipped unlucky number 13 and leaped straight into 14, luckily for us.

Most of the group is very tired after yesterday, as it was quite a long one for all of us. As such, we all know that we haven’t been at our best game, but have been doing our best.

Our programmers have finished up the menus that were supposed to be in the game and are currently working on UI implementation as well as continuing on with the environmental hazards. The Hazards are going well, as their speed and movements are looking really smooth so far.

Our artists have been working hard to finish up the two new characters as well as the various animations. Almost all of the animations that we need are done, and the characters are being skinned and prepared for rigging and animating.

One of our Designers went on a short vacation and will be back on Tuesday next week. In the meantime, it’s just the two of us keeping a watchful eye over the project. We started the day by finishing up the last sound-effects and spent the rest of the day mixing. We also noticed that one of our takes wasn’t saved and we will have to re-record it once our third designer comes back, as it’s her who voiced the character. But it won’t take long to re-record them, as it didn’t take long to record them in the first place.

And with that ends day 14 of the project, and we’re beginning to close in on the deadline.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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