Project 1, Day 11

It’s the beginning of the third week as well as the first school day in December.
The Christmas spirit is already at high and the fireplace has but an ember.
‘Tis the season for caring and gifting.
And the gift we’ll be giving is a game made for spirit-lifting.

Rhymes aside, it’s time for blogging.

Today was the day we had our Proof of Concept presentations, which went well. We got plenty of good feedback on how to improve our game as well as a few tips on how to proceed. The other groups also had very interesting and fun looking games, of which I look forward to seeing once they’re finished.

But since only the afternoon went towards presenting the various games, the morning was spent working more on the game. We also decided on adding a dash mechanic in the afternoon, after hearing feedback from the teachers.

The programmers fixed the few errors that appeared last friday during testing. They have also continued working on the menu’s as well as the environmental hazards that roll across the map.

The artists have continued working hard on getting characters rigged, new characters modeled and UV-mapped. In fact, the two new character’s models are already finished and just need UV-mapping and texturing before being rigged.

Us Designers have been discussing and practicing for the Proof of Concept-presentation to esure we got everything we wanted across. Besides that, we’ve mostly been discussing how to proceed with the SFX and have decided to record our own.

And that’s about it for today, and now it’s the three week stretch before the game should be finished.

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

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