Project 1, Day 10

Just like that, the second week and it’s sprint comes to a close. The Proof of Concept has been pushed to monday next week, giving us more time to get to a more presentable position.
But let’s get on with what everyone did today!

Today our programmers continued working on the the character select as well as finishing the win and lose states, two tasks meant for next week. The win and lose states being finished means we should have a functioning game loop.
They have also been tweaking with the sizes of the maps and the characters to make it work with the code, with help from the artists to tweak the sizes in Maya.

Our artists finished the final tasks of the week and dove head-first into the next set of models. They also made a small poll for what character concepts we should use for the next set of characters, ending up with a robot and a lizard cowboy that isn’t Rango.

Us designers continued working on soundeffects, namely for the new set of characters as well as fixing sounds for the slightly odd eelien character.

Lastly, we all had a final meeting for the day where we playtested the current build of the game. It was working very well using the placeholders with only few minor bugs that our programmers know how to fix. With this we’re ready for monday and will very likely end up with a finished game by the end of these five weeks!

But now the weekend calls!

Published by Emil "The Pagan"

Newbie Game Designer trying to reach new heights

Leave a comment

Design a site like this with WordPress.com
Get started