Time for another update!
Staying in form, I’ll start with the Programmers. Today they managed to fix the controller input as well as adding hitboxes and collisioners for the environment. I’m starting to question what kind of magic they’re using, as there STILL hasn’t been any sacrifices.
As for the artists, they have started early on the models for characters as well as props for the maps. They were supposed to start with that next week, but finished all of the preperation early and jumped head first into the next tasks.
We designers yet again had to look for things to do, which mostly revolved around scaling the testmaps to properly work in TenGine as well as planning out example videos for how the animations should look.
To end the day, we all had a small meeting discussing what progress had been made as well as brainstorming some ideas for two additional characters to be added.
But with that, the first week comes to a close. Next week is a new sprint and hopefully everyone will be ready to continue!